Production Sprint 7 (Mid Year)

For the Midyear sprint, I worked on mainly UI assets as well as improving interact-able elements of the game.  This was a huge week for the team in general and while I did iterations with the UI elements and HUD elements, most of the work was done with the team to have the build in a finalized state.

We are constantly removing bugs especially with the interaction blocks and the crane that Aaron created.  We got rid of the old grabbing mechanic and was able to refine the mechanic to feel much more responsive for the player and helped the game loop for the player.

For the UI, I will have many examples next week, but mainly improved the flow between screens and had each UI element feel the same so that the player could have a very similar experience with each UI screen.  Overall this sprint we had a great team experience getting the game to a playable and exciting experience.